December 1, 2011

How to Takeover the Galaxy - Hegemonic Style!


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Great strategy games hinge on creating interesting decision for players to make. Interesting decisions need to have an impact on the game state (i.e. they should not be irrelevant) and there shouldn’t be one "right" decision (otherwise there isn’t a decision at all!). Uncertainty (or risk) in outcomes, a varied decision space, and a balance between short- vs. long-term goals all contribute towards making more interesting decisions.

Over the course of Hegemonic's development, I continually re-evaluate the gameplay to polish the kinds of decisions that players face. And Hegemonic does contain quite a few decision over the course of the game! Below, I’m going to review the primary decisions and associated factors that players need balance during gameplay. I feel that discussing decisions is the best way to convey the feeling of a game for interested players. So here we go!