June 17, 2013

Digital Kills the Physical Star

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There is an interesting debate raging over in THIS thread, which has to do with how much of the “video game” content related to iOS or other digital ports of boardgames is permitted (aka moderated) to permeate into BGG. This is one small manifestation of the watershed of changes the boardgaming hobby is experiencing as iOS and other digital implementations of boardgames continues to grow by leaps and bounds – and the pressures to come to terms with these changes will, I feel, continue to mount.

I’d prefer not to get into the policies of BGG and where content can or should land on the BGG/VGG divide. That’s a whole separate and specific topic to the Geek. Rather, I’d like to use the moment to talk about what the debate and the line between boardgame and video game represents for the future boardgames more broadly. And I have some questions in mind!

June 13, 2013

A View from My Lerkim

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This may or may not be the start of an intra-blog series where I blather on for a spell about what I’ve been up to in various arenas of the gaming hobby. Dr. Seuss references aside, consider it a companion piece to my Skunkwork posts – which talk about my current game design projects.

I’ll tackle a few different topics, so please feel free to chime in and let me know what strikes your fancy.

June 10, 2013

My Journey into Haunting Ambivalence

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Not to be outdone by fellow bloggers, I figured I’d post my own link to a Michael Barnes article that resonates well with me. The article “So Sick of Your Excuses” is a memorable tirade about the corporatization of the video game industry that routinely results in worse game products:

Michael Barnes wrote:
And maybe- just maybe, guys- gaming consumers aren’t Pavlovian idiots responding to your marketing. Maybe- just maybe- consumers should be respected instead of treated as marks for day one DLC scams, unasked for multiplayer, and used game lock-out tactics like online passes. Could it be that maybe people are starting to NOT want the shit you’re selling? Could it be that with more choices available, the guys that treat their customers like mindless trash are the ones seeing losses, failures, and missed expectations?

I’ve been a video gamer since the 80’s when I was a young little lad. Perhaps I have always look back with rose-tinted glasses, but for me the best moments of video gaming existed roughly in the 1997 to 2003 era. Since then, I really struggle to engage with most video games – despite high levels of initial interest. Perhaps it’s that I’m getting burnt out on most of the titles, or perhaps my expectations are off and I’ll never recapture the glory days. Or perhaps, it’s as M. Barnes says, and the games “just fucking suck.”