July 31, 2019

Smorgasbord: Summer '19 Report

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Times seems to fly these days.

Here we are, 6-months later, since the last report on my boardgame activities. My last post was about my game collection woes - and perhaps tipped off by a recent thread, I figured this was good timing to circle back on what I’ve been playing of late and how “the collection” is faring.

First of all, I did a little reorganization of my BGG inventory, and if you click HERE you’ll get a list of ~110 games that I “own” and consider principally part of my collection. I realized one little fatal flaw with my usage of the “has parts” tag to denote games that my household owns but that I don’t consider “mine” - which is that I started getting peppered with requests for game parts! Whups!

Now, I simply take all my owned games and then use the “want to play” flag for those games that I could conceivably desire to play sooner or later (rather than never). This gets us to 110 games and excludes from the list all the assorted kids games (2x copies of Candy land, etc.), games I want to sell/trade away, and other games that would require a “family discussion” were I to try and purge them from the shelf. It’s a reasonably-sized feeling list - and while there are few in there still listed for trade, unloading them is a low priority.

April 19, 2019

Keyforge: IMPACT Deck Analysis

Like many, I heard about Keyforge, from Fantasy Flight Games, last year, months before its proper release. As a former Magic: The Gathering player (circa 1994-1997 and sporadically thereafter) I was curious about Keyforge and how it would play. As a designer, I was downright intrigued by Richard Garfield's creation. As a gamer staring down the barrel of less free time, the prospect of playing a collectible card card (CCG) game without the expense and time most CCG’s require - what with all the card collecting and deck construction furor - was enough to sell me on the idea.

January 17, 2019

Stellaris is Dead... To Me

First, a disclaimer: This whole post is like just my opinion, man.

Now onto the grave business at hand…

I was listening to Three Moves Ahead 2018 yearly review of strategy gaming, and the conversation inevitably swung around to how things went for Paradox this year, which unsurprisingly gets us to Stellaris (which has been the hottest space 4X videogame since 2016 - for those that might be wondering). One of the panelists made a comment to the following effect (I’m paraphrasing): I finally have to come to terms with the fact that Stellaris is increasingly not - nor likely to ever be - the game I imagined it would be.

I couldn’t agree more.