September 24, 2013

Hegemonic - A Pictorial History

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James Mathe from Minion Games received the first final production (retail) copy of Hegemonic from the printer, and took a number of unboxing photographs. All I can is that the game looks incredible. Hegemonic is a complex game with a lot of different pieces, and James did an outstanding job getting it all coordinated with the printer. I'm certainly inspired by what I see!

I thought it would be interesting to pause for a moment and do a little photo documentary of Hegemonic’s evolution from the early prototypes to the final copy, making note of some of the important events along the way.

The first steps for the design of Hegemonic occurred around September in 2010. In total, the process has taken roughly 3 years, with the game due to be shipping out to kickstarter backers later this fall.


September 12, 2013

Game Compulsion Disorder and the Call for Discipline Games

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This post started as a reply to Patrick Carroll’s recent blog post: Aha! So That's What I'm After!. I’ve been thinking similar thoughts, and after my reply snowballed into over a page of text, I figured I might as well go for it and make it blog post of its own. Here we go…
When playing a video game, a tough situation often comes up for me. I'm playing along and pause to reflect, asking myself "why the heck am I playing this?" What is it I'm getting out of the experience (if anything?).

I recently read an article from Keith Burgun's blog titled an "Anti-Videogame Manifesto" that I think you'll find insightful.

September 3, 2013

I’ve got my eye(s) on you!

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Since joining BGG I’ve kept a somewhat monstrous wishlist. It blossomed into 100+ affair creature early on when I had delusions of grandeur about how much gaming time I would have and how many awesome games there are to be found. What has happened though is that I use my wishlist as a memory aid more than anything – with a little bit of wishful thinking mixed in for good measure. For the most part, when I read a bunch of reviews about a game, get directed to check it out, or otherwise spend more than 15 seconds looking at the game entry, I usually add it to the wishlist.

The 1’s and 2’s on the list (the Must Haves and Love to Haves) are the only games I would consider actually buying, yet even then I’m not in any rush to do so. The fact of the matter is that I have more than enough games at the present moment that I’d like to play many more times before rushing off to purchase something new. Nevertheless, the 1’s and 2’s have had my interest sufficiently perked for one reason or another, maybe it was an awesome review or a photograph that just suckered me in (I’m a sucker for a beautiful design) and sold me on the game. Or it might be that the game is doing something clever or original and I just want to check it out so I can get a sense for the mechanics.

The 3’s (Like to Haves) are a big hodgepodge of stuff. Mostly, I wouldn’t consider buying any of these games outright, but if there was a too good to pass up deal or a favorable trade opportunity, I’d probably take it. Mostly, these are games I’d be happy to try should the opportunity present itself, but I’m not going to go out of my way either.

The 4’s and 5’s are basically the “long-term memory” vault – game’s I’ve examined at one point or another but really have no intention (or much interest) in actually playing. But there might be something about it that I want to refer back to in the future when I’m lying awake at night trying to remember, “what was that game with the thing that did this?.” If I’ve added it to my wishlish I can probably find it!

So, what is today’s post all about? I wanted to look at the top few games in my wishlist, the 1’s and 2’s (and a dash of the 3’s) and talk about what has me interested in each of them.