When it comes to games, I want gameplay genuinely deep in strategy.  I want the question of what the best strategic choice is at a point in time to be significant.  If there is always a clear path forward, the game isn’t about formulating a unique strategy to match the moment, it’s about following a prescriptive pathway.  That’s not depth, its optimization.  I don’t want to play Empire Manager: Spreadsheet Edition.  I want to play Empire Uberlord: Mastermind Edition.
This post considers a number of things that I feel 4X games (computer games specifically) aim to achieve but routinely fail to deliver in the pursuit of “deep” gameplay.  In large part, I believe this is a result of game developer’s spending too much time working out the “what” of gameplay instead of working out the “why”.
This is going to sound cynical and snarky, be prepared!