Like many, I heard about Keyforge, from Fantasy Flight Games, last year, months before its proper release.  As a former Magic: The Gathering player (circa 1994-1997 and sporadically thereafter) I was curious about Keyforge and how it would play.  As a designer, I was downright intrigued by Richard Garfield's creation.  As a gamer staring down the barrel of less free time, the prospect of playing a collectible card card (CCG) game without the expense and time most CCG’s require - what with all the card collecting and deck construction furor - was enough to sell me on the idea. 
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