April 25, 2014

A Call to Arms!


Hello all!  It's been a little while since posting, and among other reasons was the most prominent one: last month saw the birth of our second child and all that entails. Things now seem to be slowing down on the crazy-factor scale, so I'm crawling out of the cave with a little request!

I've talked about Emissary in prior blog posts (Emissary: A Study in Brain-burn and Emergence) but I wanted to more formally open up the doors for broader playtesting of the game. It's been tweaked and developed quite a bit more since the last time I talked about it, and I'm now at a point where getting a broader set of opinions and reactions to the game would be just stupendous!


If interested in playtesting, head over here:

Emissary - An Intriguing 4X "Express" Game - Call for PnP Playtesting

Otherwise, here's a little teaser-tiddy about the game, showing off its fancy new (working) card design that departs a bit from the Decktet the game was originally based on. Cheers!


E M I S S A R Y
An intriguing 4x "express" game of territory building and espionage | 2-4 players / 15 min. per Player
A Call for Playtesting!



In Emissary, players will explore locations on the “Map”, comprised of a grid of cards, and will then collect and use resources to build up Influence across these locations. Locations that are adjacent and share a common suit form larger Regions, over which players will compete for having the most relative influence. Points are awarded at the end of the game based on the size of each region as well as how much influence each player has in that region.


1 comment:

  1. I have gone through your post and came to know that it is regarding the illusion of control. But this concept is not at all clear to me. I would like to know more on this topic. Please provide it
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